Overview[]
Arcane Lineage uses a turn-based fighting system. Skills are the different abilities used in game. Active skills are skills that you use in battle and some will require an active mini game to be used. Active skills almost always require a certain amount of energy to use and usually have a cooldown period after use. Passive skills are skills that work passively in the background and can affect gameplay both in and out of combat. Skills can be acquired through class progression, leveling up (skills acquired vary depending on race), completing certain quests, or using scrolls (some skills learned from scrolls are class exclusive and will only work in battle if you are the necessary class).


Strike Skill[]
Description: The basic starting skill, given to all players when they spawn in. It is a single-attack skill that does ~5 damage and scales based on your strength stat.
Base DMG: 5
Energy Cost: 0
Recharge: 0
Duration: 0
All Skills[]
Class Skills are skills that you can acquire through progressing your Class.
Active Skills are skills that you can use during your turn in battle.
Class | Name | Damage | Energy | Recharge | Information |
Warrior | Pommel Strike | 7 | 1 | 3 | Attack your opponent with the base of your sword. Has a chance to stun the target. |
Warrior | Double Slash | 5 | 2 | 4 | Strikes a single opponent twice quickly. |
Thief | Stab | 6 | 1 | 2 | Single target attack that inflicts bleed for 2 turns. |
Thief | Pocket Sand | 8 | 2 | 3 | Throw sand at a single opponent, blinding them for 3 turns. Scales based on your Arcane stat. |
Slayer | Serpent Strike | 6 | 1 | 4 | Single target attack that applies poison to an opponent for 3 turns. |
Slayer | Triple Stab | 3.33 x 3 | 2 | 4 | Attack a single target 3 times for a total of about 10 damage. |
Mage | Magic Missile | 6 | 0 | 0 | Deals 6 ranged magic damage, scales based on arcane stat. |
Martial Artist | Barrage | 3.3 x 3 | 1 | 5 | Three hit attack that deals medium damage. |
Martial Artist | Endure | 0 | 1 | 5 | Provides you with a 25% damage reduction against physical attacks for 3 turns. |
Passive Skills are skills that provide a passive buff to your character.
Class | Name | Information |
Warrior | Sword Training | Sword damage is increased. |
Warrior | Strength Training | Proficiency increased when blocking using a sword. |
Thief | Agile | Running speed in increased. |
Thief | Thievery | Gain more gold. |
Slayer | Spear Training | Deals more damage with spears. |
Slayer | Swift Fighter | Dodging an attack makes you swifter. |
Mage | Coward | Decreases the chance of being targeted by an opponent in battle. |
Martial Artist | Fighting Prowess | Deal more damage with cestus. |
Martial Artist | Iron Body | Take less chip damage from blocking. |
Super Class Skills are skills that you can acquire through progressing your Super Class.
Active Skills are skills that you can use during your turn in battle.
Class | Name | Damage | Energy | Recharge | Information |
Paladin (Orderly) | Pure Resonation | 0 | 2 | 9 | Empowers your allies |
Paladin (Orderly) | Sacred Call | 0 | 2 | 7 | Buffs ally with rotating swords of light that grants a mulligan to the target for the duration. |
Paladin (Orderly) | Holy Crash | 11 | 2 | 6 | AOE, perform a crash of light dealing 11 base dmg. Causes aggro to you for 2 turns. |
Berserker (Chaotic) | Rage Empower | 0 | 1 | 7 | Become enraged, gain a ~1.377x damage buff. |
Berserker (Chaotic) | Head Splitter | 16 | 2 | 8 | Jump forward and crash down your sword on an enemy, dealing heavy damage and applying 2 vulnerable. |
Berserker (Chaotic) | Carnage | 1.6 | 2 | 6 | AOE, strike the ground with your sword, slicing every enemy on the field. |
Rogue (Orderly) | Slash Barrage | 7 x 3 | 2 | 5 | Rush down an enemy with a flurry of quick slashes. |
Rogue (Orderly) | Poison Trap | 5 | 1 | 7 | Throw down a small trap that releases on melee attackers. |
Rogue (Orderly) | Dagger Spread | 9 | 2 | 5 | Leap up and throw daggers at all enemies. |
Assassin (Chaotic) | Shadow Form | N/A | 1 | 7 | Strike yourself and apply invisible to yourself, making you untargetable and making your next attack true. |
Assassin (Chaotic) | Poison Fan | N/A | 3 | 7 | Throw out a fan of poisonous daggers that poisons your target and those around it |
Assassin (Chaotic) | Stealth Strike | N/A | 2 | 6 | Vanish into the shadows and appear behind a target, striking them from behind. Deals extra damage while invisible. If the target is poisoned also inflict 2 cursed. |
Saint (Orderly) | Cleansing Prayer | 11.6 | 2 | 5 | Single-target, perform a holy prayer, healing ~11.6 base HP to an ally and removing debuffs. |
Saint (Orderly) | Holy Grace | 34.5 | 2 | 5 | Single-target, perform a healing prayer restoring ~34.5 base HP to the targeted ally. |
Saint (Orderly) | Light Burst | 9 x Enemies | 2 | 5 | AOE, perform an undodgeable burst of light dealing 9 base dmg to all enemies and blinding them for 2 turns. |
Impaler (Chaotic) | Rendering Barrage | 2.2 x N/A | 2 | 5 | Envelope your spears in your blood, and rush down an enemy with a barrage of strikes, ends with a bonus attack if they are bleeding. |
Impaler (Chaotic) | Blood Eruption | 14 | 3 | 9 | Encapsulate yourself in blood, and after a short delay explode outwards and damage all enemies, deals self damage. |
Impaler (Chaotic) | Bloody Burst | 2 | 2 | 5 | Pierce yourself and release a slew of blood shards that you fire at all enemies, deals self damage. |
Elementalist (Orderly) | Blaze | N/A | 2 | N/A | Deals good singletarget with some AOE to surrounding enemies. |
Elementalist (Orderly) | Wind reflect | N/A | 3 | N/A | Reflects MELEE attacks. |
Elementalist (Orderly) | Lightning Crash | N/A | 3 | 7 | True/Unavoidable attack that targets all enemies for the same damage, can apply stun. |
Necromancer (Chaotic) | Call Skeleton | 0 | 2 | 8 | Summons a skeleton as an ally. |
Necromancer (Chaotic) | Darklight Drain | 6 | 2 | 5 | Drains the life from an enemy and heals you and your team's summons. |
Necromancer (Chaotic) | Raise Dead | 0 | 1 | INF | Raises a dead ally from the dead, restoring a small portion of their life and allowing them to fight again. |
Skeleton (Necromancer) | Smack | 5 | 0 | 0 | Single-target, your skeleton walks up to an enemy and smacks them dealing 5 base dmg. |
Skeleton (Necromancer) | Bone Spray | 12 x Enemies | 2 | 4 | Your skeleton creates 1-4 bones depending on how many enemies there are and fires them each dealing 12 base dmg. |
Monk (Orderly) | Holy Mantra | 0 | 2 | 6 | Empowers you or an ally with resilient light, reinforcing them for 4 turns. |
Monk (Orderly) | Fire Sutra | 0 | 1 | 6 | Releases a wave of fire outwards, empowering your fists with fire for 3 turns. |
Monk (Orderly) | Flame Drop | 15 x Enemies | 3 | 5 | AOE, Perform a drop kick dealing 15 base dmg. |
Monk (Orderly) | Blazing Barrage | 2.1 x N/A | 2 | 4 | Single-target, perform multiple, quick hits dealing 2.1 base dmg. |
Dark Wraith (Chaotic) | Dark Smite | 0 | 2 | 4 | Strike the ground with darkness, creating a rift above a target that bathes them in black light |
Dark Wraith (Chaotic) | Summon Darkbeast | 0 | 1 | 9 | Unleash the darkness in your arm, creating a malignant beast of darkness to do your bidding: darkbeast stats increase based on how many darkcores are present on summon |
Dark Wraith (Chaotic) | Darkcore Eruption | N/A | 1 | 5 | Consume all darkcore stacks to create a dense release of darkness |
Darkbeast (Dark Wraith) | Pounce | N/A | N/A | N/A | Basic attack. |
Darkbeast (Dark Wraith) | Void Bite | N/A | 2 | N/A | An empowered bite dealing heavy damage and healing the darkbeast |
Darkbeast (Dark Wraith) | Shade Roar | N/A | 3 | 7 | Requires 4 darkcores, stuns enemies. |
Passive Skills are skills that provide a passive buff to your character.
Class | Name | Information |
Warrior | Sword Training | Sword damage is increased. |
Warrior | Strength Training | Proficiency increased when blocking using a sword. |
Thief | Agile | Running speed in increased. |
Thief | Thievery | Gain more gold. |
Slayer | Spear Training | Deals more damage with spears. |
Slayer | Swift Fighter | Dodging an attack makes you swifter. |
Mage | Coward | Decreases the chance of being targeted by an opponent in battle. |
Martial Artist | Fighting Prowess | Deal more damage with cestus. |
Martial Artist | Iron Body | Take less chip damage from blocking. |
Skills acquired from Scrolls.
Name | "Type" | Damage | Energy | Recharge | Information |
Self-Cure | Heal | N/A | 2 | 7 | Rashly call upon the light to cleanse you of status ailments, causing you to take recoil. Exclusive to Slayer & Mage classes only. |
Dark Slash | PHYS | 11 | 2 | 6 | Condense darkness into your blade, unleashing a heavy slash. Chance to inflict weakening. Exclusive to Warrior and Thief classes only. |
Steel Body | Buff | N/A | 2 | 8 | Harden your body to the limit. causing you to take 80% less damage for 1 turn. |
Bulk-Up | Buff | N/A | N/A | 999 | Strengthen your muscles harshly, causing you to deal more damage, but also take more damage for the duration of the battle. 16.6% more damage dealt and 20% more damage received |
Fireball | Phys | 10 (Unknown) | 2 | 8 | Inflicts a high amount of damage and a chance to inflict burn, exclusive to mage classes only. |
Immolation | Buff | N/A | N/A | 999 | Ignite yourself, causing you to take increasing damage as the fight goes on, but gain buffs as a result. Enemies that physically hit you gain the burned status, applies when dodged. You take damage increasing by 0.1 every turn. You get a 10% damage increase |
Wind Reflect | Buff | N/A | 2 | 12 | Place down a barrier of wind, deflecting melee attacks. |
Skills acquired from Scrolls.
Name | "Type" | Damage | Energy | Recharge | Information |
Absolute Radiance | Buff | N/A | 4 | 18 | Manifest a blazing sun that empowers your allies, it grows each turn you are healthy, increasing in size and buff level each turn until it explodes, deals 20 damage upon explosion. Stacks a max of 6 turns. |
Breath of Fungyir | Buff | N/A | 4 | 20 | Cast a delayed spell on your team. Applies 2 turns of heavy stun upon yourself, causing mobs to target you more frequently. the spell will heal your entire team and give them a resist buff. |
Permafrost Curse | Ice | 14 | 4 | 10 | Create a massive field of ice around the battlefield, freezing all enemies. |
Heavenly prayer | Buff | N/A | 5 | 22 | Target an ally to grace you and them with holy light, this grants you both lifesteal on attacks, resist, damage reduction for 5 turns and grants them immunity to death for 2 turns. |
Wild Impulse | Buff | N/A | 1 | 10 | Strike a leaning pose while leading with your back and shoulder, turning your next used move into an AoE and applying Vulnerable and Weakened. |
Metrom's Grasp | Debuff | N/A | 5 | 18 | Create a field of malfeasant energy around you, causing enemies to take more damage, have a smaller chance to block / dodge and take increased DoT damage for 5 turns. |
Skills acquired by completing a quest.
Quest | Name | Damage | Energy | Recharge | Information | |
Yorn's Quest | Daze | 9 | 2 | 5 | Strikes the enemy in the head and Inflicts weakening for two turns. |
Class | Name | Type | Information |
---|---|---|---|
Paladin (Orderly) | Enduring Fighter | PAS | Take less damage. |
Paladin (Orderly) | Shield Training | PAS | Block better at the cost of moving slower |
Berserker (Chaotic) | Greatsword Training | PAS | Lets you buy the Greatsword |
Berserker (Chaotic) | Bloodlust | PAS | Gives an 8% damage buff everytime you kill something |
Rogue (Orderly) | Blader | PAS | Deal more damage with daggers and make your enemies bleed |
Rogue (Orderly) | Advanced Thief | PAS | Become better at looting your enemies |
Assassin (Chaotic) | Shadow | PAS | Chance to phase through attacks |
Assassin (Chaotic) | Poisoner | PAS | Critical attacks poison your enemies |
Saint (Orderly) | Graceful Returns | PAS | Healing an ally buffs you |
Saint (Orderly) | Holy Emissary | PAS | Increase all healing |
Impaler (Chaotic) | Bloody Berserker | PAS | Empower yourself with your own blood |
Impaler (Chaotic) | Deranged Fighter | PAS | Debuffs make you berserk |
Elementalist (Orderly) | Elemental Master | PAS | Take less elemental damage |
Elementalist (Orderly) | Caster | PAS | Chance to get an extra energy per turn |
Necromancer (Chaotic) | Summoner | PAS | Can have 2 summons out in the field |
Necromancer (Chaotic) | Death Siphon | PAS | Regain life and gain a speed boost after killing an enemy |
Monk (Orderly) | Blessed Fists | PAS | Block even better as well as heal better |
Dark Wraith (Chaotic) | Darkborne | PAS | Crits create darkcores, used for certain aforementioned skills. Darknovas also enhance these certain skills when you have more |
Dark Wraith (Chaotic) | Spirit Wraith | PAS | When your health is low, summons become empowered |
Lancer (Neutral) | Rooted Fighter | PAS | Block better at the cost of moving slower, guarding causes you to absorb damage from your teammates |
Lancer (Neutral) | Poised Slayer | PAS | Blocks and dodges bolster and recover you |
Sub Class Skills[]
(Can someone fix beastmaster text I couldnt get it to not float)
Class | Name | Type | Base | Energy | Recharge | Information |
---|---|---|---|---|---|---|
Bard | Latir Minor | BUFF | 0 | 2 | 10 | Strum a violin generated from your magic, creating a resonance that empowers your allies for 4 turns.(1.05x Damage, 0.95x Incoming Damage, Supposedly gives very little regen) |
Bard | Rebanar Major | DEBUFF | N/A | 2 | 10 | Produce a trumpet from your magic and release a powerful reverberation that slices your enemies . Inflicts 4 turns of Vulnerable and 3 turns of Blindness on all enemies. |
Beastmaster | Mark | PHYS | 7 | 1 | 2 | Hit an enemy with a piece of your soul. If this kills an enemy said enemy is added to your bestiary. Unblockable/Undodgeable |
Alchemist | Dangerous mixture | PHYS | 5 | 2 | N/A | Throws an undodgeable potion at an enemy, applies 3 turns of random stat debuffs. |
Class | Name | Type | Information |
---|---|---|---|
Bard | Curar Forte | PAS | Use around 3% of your total health to heal your allies for 6% of their health (2 musicians can fully heal their surroundings) |
Beastmaster | Sneak | PAS | Gain a tool called sneak. On use, you crouch. During this, you avoid encounters but you take damage over time and you move slowly. Reuse the tool to cancel the sneak |
Beastmaster | Bestiary | PAS | Gain a tool called bestiary. On use, it opens your bestiary and lets you see information of any enemy you have killed with mark. Enemies killed with mark will have better drop rates. Reuse the tool to close the bestiary. |
Alchemist | Iron Gut | PAS | Reduce toxicity from potions drank in battle. |
Alchemist |
Create Cauldron |
PAS | Gives you a skill that lets you spawn in a cauldron at any place. |
Alchemist | Certified | PAS | Lets you sell ingredients and potions at apothecary for money. |
Scroll Skills[]
Skills acquired by using scrolls. Scrolls can only be used once a base class is chosen. If you use a scroll that cant be used by your class it will be consumed, but the skill will not be learnt.
Name | Type | Base | Energy | Recharge | Information |
---|---|---|---|---|---|
Self-Cure | HEAL | N/A | 2 | 7 | Rashly call upon the light to cleanse you of status ailments, causing you to take recoil. |
Dark Slash | PHYS | 11 | 2 | 6 | Condense darkness into your blade, unleashing a heavy slash. Chance to inflict weakening. Exclusive to Warrior and Thief classes only. |
Steel Body | BUFF | 0 | 2 | 8 | Harden your body to the limit. causing you to take 80% less damage for 1 turn. |
Bulk Up | BUFF | N/A | 1 | 6 | Strengthen your muscles harshly, causing you to deal more damage, but also take more damage for the duration of the battle. 16.6% more damage dealt and 20% more damage received. |
Fireball | PHYS | 10 | 2 | 4 | Fires a violent ball of fire towards a target and a chance to inflict burn. Exclusive to Mage classes only. |
Immolation | BUFF | N/A | N/A | 999 | Ignite yourself, causing you to take increasing damage as the fight goes on, but gain buffs as a result. Enemies that physically hit you gain the burned status, applies when dodged. You take damage increasing by 0.1 every turn. You get a 10% damage increase |
Blizzard | BUFF | N/A | 4 | 15 | Create a mighty snowstorm, causing the battle area to be under heavy snow for four turns, decreasing all player and enemy defenses by 20%, increasing fire defense by 25% and increasing ice damage by 30%. Exclusive to Mage classes only. |
Ice Shards | MAGIC | 2.5 | 3 | 8 | Fire off a blast of ice fragments towards a target, weakening them with the cold. Hits four times. Mage, Slayer and Thief classes only. |
Simple Curse | DEBUFF | 5 | 2 | 6 | Cast a simple hex on a target leaving them weakened and vunerable. |
Lesser Absorb | BUFF | N/A | 1 | 9 | Target an ally (not yourself) and create a small bubble above them, this bubble will redirect some of the damage they take to you for 3 turns. |
Lesser Empower | BUFF | N/A | 2 | 6 | Imbue a target ally or self with energy granting a 15% damage buff. Not applicable to Mage or Thief classes. |
Torching Soul | BUFF | N/A | 3 | 20 | Buff a target ally or self with an effect that causes them to absorb any burning, ghostflame or inferno stacks applied to them. healing them and gives them a dmg and all resist buff for 2 turns. lasts 5 turns. (Can be used by warriors), (Cannot be used by Slayer). |
Surprise Package | TRAP | 15 | 2 | 11 | Plant a bomb on a target for 3 turns, if they take more than 30% damage (5% for bosses) in those 3 turns then it explodes forcing a special status effect that differentiates based off the Affinity of the attack that exploded the bomb. (Can't Stack)
Exclusive to Thief and Martial artist classes only |
Wind Reflect | BUFF | N/A | 2 | 12 | apply a shield on an ally or yourself and they Dodge physical attacks and don't take damage or effects. Exclusive to Mage and Slayer classes only. |
Lost Scroll Skills[]
Lost Scroll Skills are obtained using Lost Scrolls, Dropped from Bosses and can be sold by Cieran in Westwood Heart
Name | Type | Base | Energy | Recharge | Information |
---|---|---|---|---|---|
Breath of Fungyir | HEAL | N/A | 4 | 20 | Start a 2 turn long chant, enveloping yourself in life energy, after 2 turns, cast a powerful heal on your entire team, healing you and granting resist. |
Absolute Radiance | BUFF | 20 | 4 | 18 | Manifest a blazing sun that empowers your allies, it grows each turn you are healthy, increasing in size and buff level each turn until it explodes, deals 20 damage upon explosion. Stacks a max of 6 turns. |
Permafrost Curse | MAGIC | 14 | 4 | 10 | Create a massive field of ice around the battlefield, freezing all enemies. Exclusive to Mage classes only. |
Heavenly Prayer | BUFF | N/A | 5 | 22 | Target an ally to grace you and them with holy light, this grants you both lifesteal on attacks, resist, damage reduction for 5 turns and grants them immunity to death for 2 turns. |
Wild Impulse | BUFF | N/A | 1 | 10 | Strike a leaning pose while leading with your back and shoulder, turning your next used move into an AoE and applying Vulnerable and Weakened. |
Covenant Skills[]
(Seemed like an oversight that they were missing, but I don't know what I'm doing, and all information I found seems unclear, especially for the Way of Life. Someone else please finish this later.)
Name | Covenant | Type | Base | Energy | Recharge | Information |
---|---|---|---|---|---|---|
Mercenary | Blades of the World | PAS | N/A | N/A | N/A | Gain 50% more gold from guild requests (idk if just gold or all items) |
Initiate Blade | Blades of the World | PAS | N/A | N/A | N/A | Gain access to the Blades of the World quest board |
Gilded Strike | Blades of the World | HOLY | 12 | 2 | 9 | Imbues essence of gold into a strike, if it kills gain bonus gold, scales off of strength |
Avarice | Blades of the World | PAS | N/A | N/A | N/A | Gain much more gold and a 30% discount and sell price boost |
Blessing of Survival | Blades of the World | PAS | N/A | N/A | N/A | Survive one lethal blow at 0.1hp per fight |
Gatherer | Way of Life | PAS | N/A | N/A | N/A | Gather ingredients more efficiently |
Lifebound | Way of Life | PAS | N/A | N/A | N/A | Heal your wounds more effectively |
Lesser Heal | Way of Life | HEAL | ??? | ??? | ??? | Heal a small amount of health |
Graced One | Way of Life | PAS | N/A | N/A | N/A | Your outgoing healing is buffed |
Blessing of Life | Way of Life | PAS | N/A | N/A | N/A | You have passive regeneration outside of battle |