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The Seraphon healing one isnt here

Name Effect Image
Poisoned X stack damage then decreases by 1 stack
Bleed Deal 2% damage per action
Burning Deal 1% max health per turn

(also possibly reduces the healing of the saint, at least for me it does)

Ghostflame (Dullahan Fire) 5% damage per turn
Fractured 1.35x Damage Recieved
Vulnerable Take 20% more damage

-1 stack per user turn

Weakened Deal 30% less damage

-1 stack per user turn

Hexed Take X2 damage on hit and 1 stack is removed
Blindness Harder Quick Time Events (QTEs)(around 20% to 33% harder QTEs)

The block/dodge window shrinks Enemies have a lesser chance of blocking/dodging

-1 stack per user turn

Crippled Can't escape or use items

-1 stack per user turn

Stunned Cancels your turn and prevents you from blocking/dodging

1 stack goes away every time you get hit or your turn is skipped

Heavy stunned Cancels your turn and prevents you from blocking/dodging

1 stack goes away every time your turn is taken but not when hit

Cursed Removes all healing (Regen, Holy Grace, etc.) And stops healing while on character

-1 stack per user turn

Resist Blocks negative status effects
Invisible Makes you untargetable and immune to damage (status effects still apply)
Cold Makes used skills have a longer recharge time (should be around 1 or 2 longer cd)

-1 stack per user turn

Plagued Increases damage taken by Thorian

(Only given by Thorian when fighting)

Plagued
Inferno Lose health per turn based on amount of stacks applied[Exclusive to Yar'Thul]
Sundered Makes users ignore enemy armor (Might currently be bugged)(resistances? star slime Armor? or blocks)

-1 stack per user turn

Overheat Damage and Speed up? removes on heal

NOTE: Status Effects that deal damage over time cannot kill. The lowest It will can bring them down to is 0.1 HP (except for the poison effect).

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